Silver Void is a realistic-physics space shooter where you and a fleet of ships battle against an opposing fleet. There isn't a goal per-se, it's more of just an poignant, reflective experience. The player is free to participate in the battle, or not.


Made for Acerola Jam 0. It fits the theme "Aberration" in how the enemies continually predict where the player will be based on current position and velocity, and so, when targeted, the player needs to continually thrust and change trajectories (i.e. make an aberration from their current path) to avoid being hit.


All assets except the milky way image (public domain here: ESO - Mikly Way) were made by me. Sound effects are pot and pan recordings layered/edited in audacity, and the soundtrack is piano improv recorded with my phone. There's not much art to speak of, as ships, bullets, and explosions are all just simple polygons combined into slightly more complex shapes. The game itself was made in the Godot game engine, and source is available here: https://github.com/david-andrew/SilverVoid


FLIGHT CONTROLS

left / right - yaw

up / down - pitch

q / e - roll

w / s - translate forward/backward

a / d - translate left/right

shift / ctrl - translate up/down

space - shoot


MISC CONTROLS

f - toggle fullscreen/windowed mode

enter - toggle HUD active/disabled


Updated 24 days ago
StatusPrototype
PlatformsWindows, macOS, Linux, HTML5
Authordsamson
GenreSimulation, Shooter
Made withGodot
Tagsphysics-based, Sci-fi, Space

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windows_0.1.7.zip 39 MB
linux_0.1.7.zip 36 MB
run_game.zip 61 MB

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